El.pub

Visions of Virtual Reality
& Interactive 3D
in European Commission Supported Projects

June 24-25, 2003
Luxembourg

An INFORM Project Event in the VR World Congress Series

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Contents

  Summary
  Introduction
  Agenda - link to speaker presentations via the links in the Agenda below.
  Chairs, Speakers, Panellists
  Registrations
  Notes (anticipates frequently asked questions)
  Further information
  The Organisers

Summary

 

Agenda at a glance

 

  Welcome and Opening Remarks
  Second Call for Proposals (& Lessons Learned from Call One)
  Keynote Address
  Culture, Heritage & Education - Scanning & Digital Representation
  Data Visualisation & Knowledge Management - AR & Displays
  The 3D Consortium
  Entertainment, Leisure & Games - Motion Capture and Mobility

Introduction

We approach the Second Call for Proposals for Projects under the European Commission's Sixth Framework Programme. There is considerable opportunity for organisations in the VR/i3D community to collaborate within consortia. You have the opportunity to hear how experts in their field view future aspects of Virtual Reality (VR) and interactive three-dimensional (i3D) and to understand the VR/i3D opportunities available within the Sixth Framework Programme (FP6) and specifically those covered by Directorate General INFSO Luxembourg:

• Cognitive Interfaces
• Culture, Heritage & Education
• Data Visualization & Knowledge Management
• Mobile Multi-Modal Applications
• Entertainment, Leisure & Games

Speakers will be encouraged to describe how existing technologies and techniques will evolve to present a vision of future products, services and applications.

Agenda

Day 1 - Tuesday June 24, 2003

9:00 Registration open Speaker set-up & technical rehearsal
12:00
Welcome & Opening Remarks Roberto Cencioni, Head of Unit, Knowledge Management & Content Creation, INFSO E2 Luxembourg
12:15
Calls for Proposals
Lessons from the First Call of FP6 and Work Programme 2004-5 evolutions will be described.
Stuart McAllister, Project Officer for VR Project Cluster, Knowledge Management & Creation, INFSO E2 Luxembourg
12:30

Lunch & Demonstration Opportunities

It is hoped that this and other refreshment breaks will provide opportunities for delegates to identify prospective partners to submit proposals for VR/i3D projects in the Second Call of the Sixth Framework Programme. There will be opportunities to display posters and other illustrations of expertise and experience available for future projects.

14:00

Keynote Address: Proaction, Reaction, Interaction, Roger Frampton, founder of VREfresh

The keynote will consider the current position of the VR/i3D community and potential future applications, technologies and techniques based upon discussions with users and suppliers of VR/i3D in Europe, North America and Japan. In addition, three hypothetical projects will be described to create "talking points" for plenary discussions to consider further support for VR/i3D representation in forthcoming Framework Projects.

14:45

Culture, Heritage & Education - Scanning & Digital Representation

This session will feature technology presentations in the context of its theme and conclude with a moderated discussion with particular reference to FP6.

The session will open by considering the creation of 3D content by using scanning. Extreme accuracy in texture and colour as well as dimension is required for virtual artefacts to provide a satisfactory interactive 3D experience to preserve real objects. How good is scanning - and how good will it get? How can organisations collaborate to share the cost of creating content in this fashion?

The difference between involvement and interaction is not yet well defined: the "virtual video-conference" and "digital shopper" are with us, but not yet widely used by us. What does the "avatar" have to do to build an active user community? What are the relative merits of photorealism compared with metaphors to represent humans in virtual environments? What is the breakthrough we are waiting for?

Speakers will include:
Xavier Marichal, Alterface, Belgium
Joao Goncalves, European Commission Joint Research Centre, Italy
Henk Berits, Kestral3D, Ireland

16:00

Refreshment Break, Networking & Demonstration Opportunities

It is hoped that this and other refreshment breaks will provide opportunities for delegates to identify prospective partners to submit proposals for VR/i3D projects in the Second Call of the Sixth Framework Programme. There will be opportunities to display posters and other illustrations of expertise and experience available for future projects.

16:30

Data Visualisation & Knowledge Management - Augmented Reality & Displays

This session will feature technology presentations in the context of its theme and conclude with a moderated discussion with particular reference to FP6.

The assimilation of information through the visualization of complex datasets and knowledge management is well established with proven benefits in a small number of industries; the "3D spreadsheet" revolutionised the desktop in the office. How and when will lessons learned in, for example, the oil and gas community be transferred to wider application areas - moving the benefits of VR/i3D from large "early adopting" organisations to small and medium sized enterprises?

Experience indicates that not all workers are prepared to wear even light-weight headsets to experience 3D for anything but short periods. Is the answer monitors that display three-dimensions. How convincing are they and what price-breaks are on the horizon?

17:45

Reception

Bilateral Discussions, Networking & Demonstration Opportunities

Day 2- Wednesday June 25, 2003

9:00

The 3D Consortium, Dr Ian Thompson, Sharp Laboratories of Europe

The 3D Consortium is a not-for-profit initiative of, originally, Itochu, NTT Data, Sanyo, Sharp and Sony, which now has 80+ member companies worldwide. Key to the success of the consortium is recognition of the need for the organisation to be truly global (as are the technologies and their users).

The consortium seeks to develop the market for 3D, foster international standards to facilitate data exchange and interoperability and create opportunities for collaboration. European VR/i3D companies will be attracted by the expanded market with export potential, a multi-continental influence in standards making and opportunities for bi-directional technology exchange.

9:45

Entertainment, Leisure & Games - Motion Capture and Mobility

This session will feature technology presentations in the context of its theme and conclude with a moderated discussion with particular reference to FP6.

Is motion tracking close to becoming "mainstream" in VR/i3D? Gaming has led in the widespread adoption of computer generated graphics - will "edutainment" be the first mass market for this medium of content creation?

Humans on the move interface with data all the time: the wrist watch, the telephone and automobile instruments are examples. The scale of adoption of the Personal Digital Assistant (PDA) indicates the demand for data to be available all the time and everywhere. The early adopters of "3D on the move" are playing games: what applications will take us beyond ways of passing time to a mobile generation of the information society - and what compromises, forced by physical dimension and technological capacity, will be acceptable to the nomadic consumer of information?

Initiatives to create interesting (immersive and engaging) 3D applications of the web as an evolution of the existing web infrastructure have met with limited success. At the same time, massively multiplayer on-line games have created virtual on-line worlds to which many players dedicated large portions of their day for years. It can be argued that this disjunction arises because the web has originated from a fundamentally 2D metaphor, and the emphasis in its evolution towards 3D has been based upon its origins in information presentation. Is it the case that the step to a general i3D global network cannot be made as an evolution of the WWW, but is more appropriately regarded as an evolution of massively multiplayer game technology.

The concept of a web browser might be supplanted by that of a general purpose on-line 3D game client. Similarly an internetworked system of 3D worlds requires a server network based upon game server technology: the result will be a game multiverse, a system of interconnected 3D worlds that do not merely present information and environments in which the visitor can move around, but provide virtual places supporting specific forms of experience and engagement. The web server must be replaced by an inter-networked system of multi-game servers, supported by  standards for portable AI as well as graphics and animation data.

Speakers will include:

Craig Lindley, ZeroGame/Interactive Institute, Sweden
• David Lowe, Vicon Motion Systems Ltd, United Kingdom
• Dr Sina Mostafawy, rmh, Germany

11:00
Refreshment Break, Networking & Demonstration Opportunities

It is hoped that this and other refreshment breaks will provide opportunities for delegates to identify prospective partners to submit proposals for VR/i3D projects in the Second Call of the Sixth Framework Programme. There will be opportunities to display posters and other illustrations of expertise and experience available for future projects.

11:30

Plenary Discussion & Closing Remarks

There will be opportunities for informal discussion with speakers throughout the event and, if time permits, there questions will be answered at the end of each presentation. This session provides the opportunity for delegates to voice their questions and concerns in open debate.

12:30

Lunch followed by Bilateral Discussions & Networking Opportunities

Chairpersons, Speakers & Panellists (alphabetically by family name)

Roberto Cencioni - Head of Unit, Knowledge Management & Content Creation, INFSO E2 Luxembourg.

Roger Frampton - Roger Frampton has been interested in computer graphics since the mid1970s when he worked for the world's leading manufacturer of flight and other simulators. In 1998 he founded VREfresh, the electronic newsletter and online information resource for the VR/i3D community. He has been involved in VR/i3D-related projects for both the European Commission and UK Department of Trade & Industry.

Craig Lindley - Craig Lindley, ZeroGame/Interactive Institute, Sweden.

David Lowe - David Lowe is Sales and Marketing Manager for both 2d3 Ltd and Vicon Motion Systems Ltd in the United Kingdom.

Xavier Marichal - Dr Xavier Marichal is technical director of Alterface. His main areas of expertise include signal processing, multi-modal interaction and multimedia systems. Prior to his current position, he has conducted doctoral research on motion estimation at the Université catholique de Louvain (UCL, Belgium), on video indexing at Hewlett-Packard Laboratories (Palo-Alto, USA) and on mixed-reality video applications at UCL. From January 2000 to April 2002, he directed the European IST project art.live whose results lead to the creation of Alterface. He received his diploma in electrical engineering (M.S.) and Ph.D. in electricity (Telecommunication specialization) from the Université catholique de Louvain, Belgium, in 1994 and 1998 respectively. Dr Marichal is also invited lecturer of the UCL for "multimedia computer science."

Stuart McAllister - Project Officer for VR Project Cluster, Knowledge Management & Creation, INFSO E2 Luxembourg.

Sina Mostafawy - Dr Sina Mostafawy, of rmh, a spin-off company of the Fraunhofer Institute IMK (formerly GMD), which was founded in 1997 as a production company for new media. Today, rmh is one of the most successful spin-off companies in this sector. rmh conceives and produces 'realtime motion hubs' for use at fairs and trade shows, during workshops as well as in the area of multimedia advertising communication. Parallel to these operations, rmh creates entire web experiences, including the programming of editing systems and data banks.

Mike Spearman - Dr Spearman, Director of Operations for Kestral3D, a company headquartered in Ireland, has worked with computer applications for cultural projects since 1982. After graduating in 1978, he worked as field archaeologist. He received his PhD from Glasgow University in 1988. From 1986 to 1996 he was curator of the National Museums of Scotland’s Celtic and Viking collections. From 1995 to 1996 Dr. Spearman was seconded from the NMS to SCRAN (Scottish Cultural Resource Access Network). Dr Spearman has provided input to the Scottish Executive’s Creative Industries Initiative, and the UK Government’s Public Accounts Committee on the use of ICT by major museums and galleries. Dr Spearman is a member of the UK’s National Museums Directors Conference ICT advisory panel. Recent international consultancy work has included the National Museum of Denmark, the National Museum of Ireland and the National Gallery of Victoria.

Ian Thompson - Dr Thomson of Sharp Research Laboratories Europe represents the 3D Consortium.

Registration

Attendance of the conference is free of charge. However all delegates must register prior to the event. A web page enabling online registration is available via the link below. This agenda page will be updated as the programme develops. Places at the conference will be allocated on a first-come-first served basis.

Registration URL: http://www.mvasystra.com/inform/register.asp

Notes

Hosts - The event, hosted by the European Commission, will be held in Room M6, Jean Monnet Building, Luxembourg City. A map is available via the registration page.

Language - The language of the event will be English.

Speakers - Corporate or sales oriented presentations are not welcome; speakers' credentials and affiliations will be presented to the delegates so duplication is unnecessary. Demonstrations should be "local" as, because of EC security constraints, an Internet connection will not be available in the meeting room.

Demos - It will be possible to accommodate a number of demonstrations to be available to delegates during lunch and refreshment breaks.

Proceedings - Due to the highly interactive nature of the event, proceedings will not be published.

Registration - For security reasons, pre-registration is essential and all participants must be wear the badges collected upon registration throughout the event. To assist delegates to network, badges will display name, affiliation and country.

Hotels - A list of hotels in Luxembourg is published via the registration page.

Changes - In the interest of delivering the best possible event the content of this document is subject to change without notice.

Further information

For further information concerning:

• the programme, speakers and demonstration opportunities please contact Roger Frampton by email at: mailto:roger_frampton@cyber-wizard.com

• attending the conference please contact Ian Johnson by email at: mailto:vr@mva.co.uk

• Registration URL: http://www.mvasystra.com/inform/register.asp

The Organisers

The event is organised by the INFORM project (the publishers of El.pub), which is funded by the Interactive Electronic Publishing sector of the IST programme, in association with the European Commission.

File Downloads - Please note
File downloads from the El.pub site are currently suspended - the links however have not been updated to reflect this. If you would like access to a particular download file - please email webmasters@elpub.org with a suitable request confirming a description of the file you wish to download.


File Downloads - Please note
File downloads from the El.pub site are currently suspended - the links however have not been updated to reflect this. If you would like access to a particular download file - please email webmasters@elpub.org with a suitable request confirming a description of the file you wish to download.

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